The game introduced a few key new features including an analog control system, interactive hotspots, and fighting within the arena crowd. The game also included several improvements on the previous game's existing match types and modes. The Xbox 360 version was the first game in the SmackDown series to be published on a seventh generation video game console and the first SmackDown game to be released on a Microsoft console. It is also the first game to be released outside the PlayStation consoles.
THQ said they would bring a more realistic fighting experience with a new, but old analog grappling system, enabling the player to throw their opponent anywhere they want with in reason, in contrast to previous preset animations. In the new system, grappling moves are now affected by analog control, in contrast to the button-based system from preceding games. Much like the previous game, one can also move around the ring by analog control instead of using the D-pad. An option to switch to the previous control layout is also possible.The chain reversal system has also been improved and now involves grapples as well as strikes.
The Category 1 and Category 2 movesets are determined by your weight-class now, so lighter wrestlers have access to martial arts or lucadore move-sets, while heavier wrestlers have access to more power moves. In addition, a wrestler can only lift up or hurt with certain strikes, wrestlers one weight class heavier than them or less.
A lot more interactivity in the arenas is also present such as fighting within the crowd. Signs and objects from the crowd can be used to beat down the opponent. One major feature is the inclusion of environmental "hotspots" such as the ring ropes, steel steps and scaffolding which players can interact with. The PS2 version however has a restriction on crowd fighting and interaction for specific match types.
The graphics have also improved with each superstar consisting of 20,000 polygons for the Xbox 360 compared to the total of 500 from the PS2 version of the previous game. Sweat from the wrestlers has now been included in the Xbox 360 version of the game. The game's audio system has been overhauled and features new sound effects in Dolby 5.1 as well as the inclusion of new crowd chants and grunting from the wrestlers.
The following match types are playable in this game:
Cory Ledesma, creative manager of WWE SmackDown vs. Raw 2007, confirmed that the game has no new match types. However, there are improvements in existing match types. The Money in the Bank variant to the ladder match is now added and all ladder matches feature more flexibility in placing the ladders. The player now has to use the analog sticks as hands and arms to retrieve the match's prize.
The Tables match has also undergone a complete overhaul, requiring players to build up momentum for a finisher and damage their opponent enough before being able to put them through a table, and making one of your opponents limb red.
The Create-A-Entrance mode has been improved with a new preview mode. As well as instantaneous previews of the entrances when the player makes a change, one can also specifically set the timing for camera angles, pyrotechnics and other effects. Despite the Xbox 360's hard drive and MP3 capabilitiy, the game is unable to recognize any music you may have saved onto your hard drive like previous WWE games for the original Xbox did for custom entrance music.
There is also a Create-A-Stable Mode which allows you to make a tag-team, alliance, or a stable with up to five members. This also allows you to come out in the same entrance as your teammates unlike many other WWE wrestling games.
Inspired by John Cena's custom Spinner Championship Belts, the ability to create belts with spinning centerpieces in the returning Create-A-Championship mode is now possible as well as the player's ability to manually spin these belts during an entrance. The championship belts from the previous game are included in this game in addition to created belts. These include the belts used by WWE in 2006: the WWE, World Heavyweight, Intercontinental, United States, World Tag Team, WWE Tag Team, Women's and Cruiserweight championships. Stone Cold Steve Austin's "Smoking Skull" belt and the nWo's version of the WCW World Heavyweight Championship has joined Ted DiBiase's Million Dollar Championship and the WWE Hardcore Championship as classic belts that can also be won and defended in the game.
|Big Show||Lance Cade|
|Bobby Lashley||Mark Henry|
|The Boogeyman||Matt Hardy|
|Booker T||Mick Foley|
|Chris Benoit||Randy Orton|
|Chris Masters||Rey Mysterio|
|Edge||Rob Van Dam|
|The Great Khali||Shelton Benjamin|
|Hardcore Holly||Super Crazy|
|Joey Mercury||Triple H|
|Johnny Nitro||The Undertaker|
|Kid Kash||William Regal|
|Candice Michelle||Mickie James|
|Jillian Hall||Torrie Wilson|
|Bam Bam Bigelow||Mankind|
|Bret "Hitman" Hart||Mr. Perfect|
|Cactus Jack||The Rock|
|Dude Love||"Rowdy" Roddy Piper|
|Dusty Rhodes||Shane McMahon|
|Hulk Hogan||"Stone Cold" Steve Austin|
|Jerry "The King" Lawler||Tazz|
|Jim "The Anvil" Neidhart|
Like the previous game, the game was released on the PlayStation 2 and the PlayStation Portable. While the series has traditionally been exclusive to the PlayStation series of consoles, this game was released on Xbox 360 after a series of lackluster wrestling games THQ released on the original Xbox. This is the first time a game in the SmackDown! series is featured in two different console generations.
A PlayStation 3 version was also planned but has been cancelled. The developers publicly announced that they would rather concentrate their resources on other game systems; however, next year's SmackDown! game is planned for release on the PlayStation 3. There was also consideration over releasing the game on the Wii as the game's developers were waiting to learn more about the system. However, during a video interview, creative manager Cory Ledesma announced there are no plans for SmackDown vs. Raw 2007 to be released on the Wii.